It and the A.I.R.S., a high-end Ray machine, can transform into fighter jets. The Jameson is based on the Lightning Sky. : Custom Robo : Custom Robo: Arena Jameson & A.I.R.S. Clearly defined regulations provide for a highly competitive activity. The different customization options allow for many battle strategies. Battling of custom robos fitted with weapon combos-including guns, bombs, and pods-is a hobby of the future, taking place in a virtual arena called a holosseum. Custom robos average about 12 inches (30cm) in height. : Custom Robo: Arena Custom Robos Small robots. This one has a great balance between built-in abilities and ease and depth of available customization. The main character switches from his beloved Ray Mk II to this model after his sister and father develop it. It's the latest Shining Fighter model in the Ray line of robots, which appears throughout the Custom Robo series. Trophies Ray Mk III The custom robo used by the main character. Ray MK III is unlocked as an Assist Trophy after 100 Vs. Ray Mk III may occasionally fly slightly to the left or right, and fire another attack before returning to his original position. These bullets can be reflected or absorbed. When summoned, it will fly to the center of the stage and fire either a barrage of energy bullets, or a singular missile. Ray Mk III, hailing from Custom Robo Arena, appears as an Assist Trophy in Brawl. This act ultimately set the stage for her undeniably tragic end. At the climax of the story, Nanase fell prey to temptation and stained her hands with the illegal robot Majei. : Custom Robo 2 (Japan only) Annie Annie, a Jumper model in the Stunner line of robots, was the robot used by Nanase, a cadet at the Takuma Academy, a commander training school. This successful power-up is nothing short of a Custom Robo miracle. The brothers used the Strike Vanisher model as a base, but then added a number of stealth capabilities. : Custom Robo 2 (Japan only) Bayonette Tsurugi and Yaiba, twin brothers who were bewitched by the dark power, combined their beloved robots Spear and Lance to form this illegal robot. Its stable design lets it excel with a minimum of customization. It's a well-balanced Jumper model in the Shining Fighter line of robots. Ray Mk II is the upgraded descendant of one of the combatants from the original game. Trophies Ray Mk II The Custom Robo games feature combat between small robots averaging about 12 inches (30cm) in height. Several characters from Custom Robo V2, which was released in Japan only, appear as trophies. Gameplay is similar to Battle Revolution, including a sizeable story mode, but the presentation and tone is much more lighthearted like the N64 games as a way to bridge the different eras of the series. This is the only game in the series to officially release in Europe, therefore also making it the only entry with a world-wide release. The next and final release in the series is Custom Robo Arena, released on Nintendo DS in Japan in 2006 and released in other regions throughout 2007. While gameplay is mostly similar to the N64 entries, this game is set apart with more emphasis on story and an overall darker tone. The next game, Custom Robo: Battle Revolution, was released on GameCube in 2004, and was also the first in the series to be released outside of Japan, debuting in North America as simply Custom Robo. A direct sequel to this game was in the works, but was canceled. Despite the departure, the game introduced several new mechanics like sky battles and zero gravity battles. Due to being on inferior hardware, the game is entirely in 2D with sprite based graphics. The next game released on Game Boy Advance in 2002, titled Custom Robo GX. The game is largely the same as its predecessor, but with more custom parts and the introduction of a tag-team mode. A sequel titled Custom Robo V2 also released for the Nintendo 64 and exclusive to Japan in 2000. The game was Japan exclusive, though it did officially release in China on the iQue Player in 2006. The game was innovative at the time for its vast amount of custom options for each character, allowing potentially hundreds of different playstyles. This mechanic is once again inspired by model toys, which also were designed to have a miriad of interchangeable parts. The gameplay takes place within "holosseums", small virtual colosseums where two to four miniature robots battle it out with various guns, bombs, and pods. The game was inspired by many of the developers' childhood fantasies of actually becoming the toys and action figures they played with. The original game was released in 1999 on Nintendo 64. 5.4 Custom Robo (NA) / Custom Robo: Battle Revolution (JP). ![]()
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